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Documents dont l'auteur est "Cheng, Jinghui"

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Nombre de documents: 52

Ferreira, I., Rafiq, A., & Cheng, J. (2024). Incivility detection in open source code review and issue discussions. Journal of Systems and Software, 209, 111935 (16 pages). Lien externe

Lashkari, M., & Cheng, J. (avril 2023). "Finding the Magic Sauce": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools [Communication écrite]. Conference on Human Factors in Computing Systems (CHI 2023), Hamburg, Germany (16 pages). Lien externe

Sobolevsky, A., Bilodeau, G.-A., Cheng, J., & Guo, J. L. C. (juin 2023). GUILGET : GUI layout generation with transformer [Communication écrite]. 36th Canadian Conference on Artificial Intelligence (CANAI 2023), Montreal, Qc, Canada (12 pages). Disponible

Rahman, M. S., Khomh, F., Hamidi, A., Cheng, J., Antoniol, G., & Washizaki, H. (2023). Machine learning application development: practitioners insights. Software Quality Journal, 55 pages. Lien externe

Gilmer, S., Bhat, A., Shah, S., Cherry, K., Cheng, J., & Guo, J. L. C. (2023). SUMMIT: Scaffolding Open Source Software Issue Discussion Through Summarization. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 297 (27 pages). Lien externe

Mohajeri, B., & Cheng, J. (octobre 2022). "Inconsistent Performance": Understanding Concerns of Real-World Users on Smart Mobile Health Applications Through Analyzing App Reviews [Communication écrite]. 35th Annual ACM Symposium on User Interface Software and Technology (UIST 2022), Bend, OR, United States (4 pages). Lien externe

Hellman, J., Chen, J., Uddin, M. S., Cheng, J., & Guo, J. L. C. (mai 2022). Characterizing user behaviors in open-source software user forums: An empirical study [Communication écrite]. 15th ACM/IEEE International Conference on Cooperative and Human Aspects of Software Engineering (CHASE 2022), Pittsburgh, PA, USA. Lien externe

Mozaffari, M. A., Zhang, X., Cheng, J., & Guo, J. L. C. (avril 2022). GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network [Communication écrite]. 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022), New Orleans, LA, USA (15 pages). Lien externe

Wang, W., Cheng, J., & Guo, J. L. C. (2022). How Do Open Source Software Contributors Perceive and Address Usability? Valued Factors, Practices, and Challenges. IEEE Software, 39(1), 76-83. Lien externe

Ferreira, I., Adams, B., & Cheng, J. (mai 2022). How heated is it? Understanding GitHub locked issues [Communication écrite]. IEEE/ACM 19th International Conference on Mining Software Repositories (MSR 2022), Pittsburgh, PA, USA. Lien externe

Lamine, Y., & Cheng, J. (2022). Understanding and supporting the design systems practice. Empirical Software Engineering, 27(6), 146 (26 pages). Lien externe

Agrawal, V., Lin, Y.-H., & Cheng, J. (juin 2022). Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook [Communication écrite]. 26th ACM International Conference on Evaluation and Assessment in Software Engineering (EASE 2022), Gothenburg, Sweden. Lien externe

Hellman, J., Cheng, J., & Guo, J. L. C. (mai 2021). Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop [Communication écrite]. CHI Conference on Human Factors in Computing Systems - Extended Abstracts (CHI EA 2021), New York, NY, USA (7 pages). Lien externe

Sanei, A., Cheng, J., & Adams, B. (mai 2021). The Impacts of Sentiments and Tones in Community-Generated Issue Discussions [Communication écrite]. 13th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2021) (10 pages). Lien externe

Vierhauser, M., Bayley, S., Wyngaard, J., Xiong, W., Cheng, J., Huseman, J., Lutz, R. R., & Cleland-Huang, J. (2021). Interlocking Safety Cases for Unmanned Autonomous Systems in Shared Airspaces. IEEE Transactions on Software Engineering, 47(5), 899-918. Lien externe

Ferreira, I., Cheng, J., & Adams, B. (2021). The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 1-35. Lien externe

Labrie, A., & Cheng, J. (octobre 2020). Adapting Usability Heuristics to the Context of Mobile Augmented Reality [Communication écrite]. 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020). Lien externe

Wang, W., Arya, D., Novielli, N., Cheng, J., & Guo, J. L. C. (avril 2020). ArguLens: Anatomy of Community Opinions on Usability Issues Using Argumentation Models [Communication écrite]. ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, HI, USA (14 pages). Lien externe

Sharbatdar, N., Lamine, Y., Milord, B., Morency, C., & Cheng, J. (avril 2020). Capturing the practices, challenges, and needs of transportation decision-makers [Communication écrite]. ACM CHI Conference on Human Factors in Computing Systems (CHI EA 2020), Honolulu, HI (7 pages). Lien externe

Cheng, J., & Guo, J. L. C. (mai 2019). Activity-Based Analysis of Open Source Software Contributors: Roles and Dynamics [Communication écrite]. 12th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2019), Montréal, Qc, Canada. Lien externe

Arya, D., Wang, W., Guo, J. L. C., & Cheng, J. (mai 2019). Analysis and Detection of Information Types of Open Source Software Issue Discussions [Communication écrite]. 41st IEEE/ACM International Conference on Software Engineering (ICSE 2019), Montréal, Qc, Canada. Lien externe

Wang, W., Guo, J. L. C., & Cheng, J. (mai 2019). Usability of virtual reality application through the lens of the user community: A case study [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI EA 2019), Glasgow, United kingdom (6 pages). Lien externe

Cheng, J., Goodrum, M., Metoyer, R., & Cleland-Huang, J. (mai 2018). How do practitioners perceive assurance cases in safety-critical software systems? [Communication écrite]. 11th ACM/IEEE International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2018), Gothenburg, Sweden. Lien externe

Cheng, J., & Guo, J. L. C. (avril 2018). How do the open source communities address usability and UX issues? An exploratory study [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI EA 2018), Montréal, Québec (6 pages). Lien externe

Vierhauser, M., Bayley, S., Wyngaard, J., Cheng, J., Xiong, W., Lutz, R., Huseman, J., & Cleland-Huang, J. (mai 2018). Interlocking safety cases for unmanned autonomous systems in urban environments [Communication écrite]. 40th IEEE/ACM International Conference on Software Engineering - Companion (ICSE-Companion 2018), Gothenburg, Sweden. Lien externe

Khomh, F., Adams, B., Cheng, J., Fokaefs, M.-E., & Antoniol, G. (2018). Software Engineering for Machine-Learning Applications: The Road Ahead. IEEE Software, 35(5), 81-84. Lien externe

Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (octobre 2017). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (octobre 2017). Effects of commercial exergames on motivation in brain injury therapy [Affiche]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Cheng, J., Anderson, D., Putnam, C., & Guo, J. (octobre 2017). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Guo, J., Cheng, J., & Cleland-Huang, J. (mai 2016). Semantically enhanced software traceability using deep learning techniques [Communication écrite]. IEEE/ACM 39th International Conference on Software Engineering (ICSE 2017), Buenos Aires, Argentina. Lien externe

Cheng, J., & Putnam, C. (mai 2017). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Affiche]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado. Lien externe

Goodrum, M., Cleland-Huang, J., Lutz, R., Cheng, J., & Metoyer, R. (septembre 2017). What requirements knowledge do developers need to manage change in safety-critical systems? [Communication écrite]. 25th IEEE International Requirements Engineering Conference (RE 2017), Lisbon, Portugal. Lien externe

Cheng, J., Putnam, C., & Guo, J. (octobre 2016). Always a tall order : values and practices of professional game designers of serious games for health [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas. Lien externe

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4), 1-26. Lien externe

Cheng, J., & Putnam, C. (mai 2016). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation [Communication écrite]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California. Lien externe

Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (mai 2016). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California. Lien externe

Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470. Lien externe

Cheng, J. (2016). Supporting therapy-centered game design for brain injury rehabilitation [Thèse de doctorat, DePaul University]. Lien externe

Cheng, J., Mulholland, J., & Shankar, A. (mai 2016). Using the Kano model to balance delight and frustration for an enterprise application [Affiche]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California. Lien externe

Putnam, C., Zagal, J. P., & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. Dans Miguel Angel, G.-R. (édit.), Games User Research (33-53). Lien externe

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (octobre 2015). Teaching accessibility, learning empathy [Affiche]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

Cheng, J., & Putnam, C. (avril 2015). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Affiche]. 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea. Lien externe

Cheng, J., Putnam, C., & Rusch, D. C. (octobre 2015). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach [Communication écrite]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370. Lien externe

Putnam, C., & Cheng, J. (août 2014). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming [Communication écrite]. 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden. Lien externe

Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10. Lien externe

Putnam, C., & Cheng, J. (octobre 2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Affiche]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. Lien externe

Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (avril 2013). Supporting therapists in motion-based gaming for brain injury rehabilitation [Affiche]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France. Lien externe

Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (octobre 2012). How do professionals who create computing technologies consider accessibility? [Communication écrite]. 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado. Lien externe

Zhai, Q., Guan, X., Cheng, J., & Wu, H. (2010). Fast identification of inactive security constraints in SCUC problems. IEEE Transactions on Power Systems, 25(4), 1946-1954. Lien externe

Cheng, J. (2009). Methods for obtaining feasible solutions in power generation optimal scheduling and development of hydrothermal scheduling Non disponible

Brito-de-la-Fuente, E., Carreau, P., Cheng, J., Bertrand, F., Tanguy, P. A., & Choplin, L. (juin 1993). Macromixing of rheologically complex fluids with helical impellers [Communication écrite]. 14th biennial Conference on Mixing (Mixing XVIII), Santa Barbara, CA, USA. Non disponible

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