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Documents dont l'auteur est "Putnam, Cynthia"

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Nombre de documents: 19

Article de revue

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4), 1-26. Lien externe

Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470. Lien externe

Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370. Lien externe

Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10. Lien externe

Communication écrite

Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (octobre 2017). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Cheng, J., Anderson, D., Putnam, C., & Guo, J. (octobre 2017). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Cheng, J., Putnam, C., & Guo, J. (octobre 2016). Always a tall order : values and practices of professional game designers of serious games for health [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas. Lien externe

Cheng, J., & Putnam, C. (mai 2016). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation [Communication écrite]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California. Lien externe

Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (mai 2016). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California. Lien externe

Cheng, J., Putnam, C., & Rusch, D. C. (octobre 2015). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach [Communication écrite]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

Putnam, C., & Cheng, J. (août 2014). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming [Communication écrite]. 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden. Lien externe

Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (octobre 2012). How do professionals who create computing technologies consider accessibility? [Communication écrite]. 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado. Lien externe

Affiche

Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (octobre 2017). Effects of commercial exergames on motivation in brain injury therapy [Affiche]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Cheng, J., & Putnam, C. (mai 2017). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Affiche]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado. Lien externe

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (octobre 2015). Teaching accessibility, learning empathy [Affiche]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

Cheng, J., & Putnam, C. (avril 2015). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Affiche]. 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea. Lien externe

Putnam, C., & Cheng, J. (octobre 2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Affiche]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. Lien externe

Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (avril 2013). Supporting therapists in motion-based gaming for brain injury rehabilitation [Affiche]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France. Lien externe

Chapitre de livre

Putnam, C., Zagal, J. P., & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. Dans Miguel Angel, G.-R. (édit.), Games User Research (33-53). Lien externe

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