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Items where Author is "Putnam, Cynthia"

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Number of items: 19.

Article

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4), 1-26. External link

Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470. External link

Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370. External link

Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10. External link

Paper

Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (2017, October). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Paper]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. External link

Cheng, J., Anderson, D., Putnam, C., & Guo, J. (2017, October). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Paper]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands. External link

Cheng, J., Putnam, C., & Guo, J. (2016, October). Always a tall order : values and practices of professional game designers of serious games for health [Paper]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas. External link

Cheng, J., & Putnam, C. (2016, May). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation [Paper]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California. External link

Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (2016, May). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation [Paper]. CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California. External link

Cheng, J., Putnam, C., & Rusch, D. C. (2015, October). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach [Paper]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. External link

Putnam, C., & Cheng, J. (2014, August). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming [Paper]. 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden. External link

Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (2012, October). How do professionals who create computing technologies consider accessibility? [Paper]. 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado. External link

Poster

Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (2017, October). Effects of commercial exergames on motivation in brain injury therapy [Poster]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. External link

Cheng, J., & Putnam, C. (2017, May). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Poster]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado. External link

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2015, October). Teaching accessibility, learning empathy [Poster]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. External link

Cheng, J., & Putnam, C. (2015, April). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Poster]. 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea. External link

Putnam, C., & Cheng, J. (2013, October). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Poster]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. External link

Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (2013, April). Supporting therapists in motion-based gaming for brain injury rehabilitation [Poster]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France. External link

Book Section

Putnam, C., Zagal, J. P., & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. In Miguel Angel, G.-R. (ed.), Games User Research (pp. 33-53). External link

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