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Documents dont l'auteur est "Putnam, Cynthia"

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Nombre de documents: 19

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Cheng, J., Anderson, D., Putnam, C., & Guo, J. (octobre 2017). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Cheng, J., & Putnam, C. (mai 2017). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Affiche]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado. Lien externe

Cheng, J., Putnam, C., & Guo, J. (octobre 2016). Always a tall order : values and practices of professional game designers of serious games for health [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas. Lien externe

Cheng, J., & Putnam, C. (mai 2016). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation [Communication écrite]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California. Lien externe

Cheng, J., & Putnam, C. (avril 2015). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Affiche]. 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea. Lien externe

Cheng, J., Putnam, C., & Rusch, D. C. (octobre 2015). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach [Communication écrite]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

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Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (octobre 2017). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (octobre 2017). Effects of commercial exergames on motivation in brain injury therapy [Affiche]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4), 1-26. Lien externe

Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (mai 2016). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California. Lien externe

Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470. Lien externe

Putnam, C., Zagal, J. P., & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. Dans Miguel Angel, G.-R. (édit.), Games User Research (33-53). Lien externe

Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (octobre 2015). Teaching accessibility, learning empathy [Affiche]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal. Lien externe

Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370. Lien externe

Putnam, C., & Cheng, J. (août 2014). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming [Communication écrite]. 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden. Lien externe

Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10. Lien externe

Putnam, C., & Cheng, J. (octobre 2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Affiche]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. Lien externe

Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (avril 2013). Supporting therapists in motion-based gaming for brain injury rehabilitation [Affiche]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France. Lien externe

Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (octobre 2012). How do professionals who create computing technologies consider accessibility? [Communication écrite]. 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado. Lien externe

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