Ke Peng, Zahra Moussavi, Keerthana Deepti Karunakaran, David Borsook, Frédéric Lesage et Dang Khoa Nguyen
Article de revue (2024)
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Abstract
Immersive virtual reality (iVR) employs head-mounted displays or cave-like environments to create a sensory-rich virtual experience that simulates the physical presence of a user in a digital space. The technology holds immense promise in neuroscience research and therapy. In particular, virtual reality (VR) technologies facilitate the development of diverse tasks and scenarios closely mirroring real-life situations to stimulate the brain within a controlled and secure setting. It also offers a cost-effective solution in providing a similar sense of interaction to users when conventional stimulation methods are limited or unfeasible. Although combining iVR with traditional brain imaging techniques may be difficult due to signal interference or instrumental issues, recent work has proposed the use of functional near infrared spectroscopy (fNIRS) in conjunction with iVR for versatile brain stimulation paradigms and flexible examination of brain responses. We present a comprehensive review of current research studies employing an iVR-fNIRS setup, covering device types, stimulation approaches, data analysis methods, and major scientific findings. The literature demonstrates a high potential for iVR-fNIRS to explore various types of cognitive, behavioral, and motor functions in a fully immersive VR (iVR) environment. Such studies should set a foundation for adaptive iVR programs for both training (e.g., in novel environments) and clinical therapeutics (e.g., pain, motor and sensory disorders and other psychiatric conditions).
Mots clés
functional near infrared spectroscopy; virtual reality; immersive virtual reality; head-mounted display; cave; multisensory stimulation
Sujet(s): |
1900 Génie biomédical > 1900 Génie biomédical 1900 Génie biomédical > 1901 Technologie biomédicale 2500 Génie électrique et électronique > 2500 Génie électrique et électronique 2700 Technologie de l'information > 2716 Réalité virtuelle et simulations connexes |
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Département: | Département de génie électrique |
Organismes subventionnaires: | University of Manitoba New Faculty Startup Fund, Quebec BioImaging Network Postdoctoral Scholarship |
URL de PolyPublie: | https://publications.polymtl.ca/58195/ |
Titre de la revue: | Neurophotonics (vol. 11, no 2) |
Maison d'édition: | SPIE |
DOI: | 10.1117/1.nph.11.2.020601 |
URL officielle: | https://doi.org/10.1117/1.nph.11.2.020601 |
Date du dépôt: | 17 juin 2024 16:19 |
Dernière modification: | 27 sept. 2024 06:33 |
Citer en APA 7: | Peng, K., Moussavi, Z., Karunakaran, K. D., Borsook, D., Lesage, F., & Nguyen, D. K. (2024). iVR-fNIRS: studying brain functions in a fully immersive virtual environment. Neurophotonics, 11(2), 020601 (27 pages). https://doi.org/10.1117/1.nph.11.2.020601 |
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