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iVR-fNIRS: studying brain functions in a fully immersive virtual environment

Ke Peng, Zahra Moussavi, Keerthana Deepti Karunakaran, David Borsook, Frédéric Lesage et Dang Khoa Nguyen

Article de revue (2024)

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Abstract

Immersive virtual reality (iVR) employs head-mounted displays or cave-like environments to create a sensory-rich virtual experience that simulates the physical presence of a user in a digital space. The technology holds immense promise in neuroscience research and therapy. In particular, virtual reality (VR) technologies facilitate the development of diverse tasks and scenarios closely mirroring real-life situations to stimulate the brain within a controlled and secure setting. It also offers a cost-effective solution in providing a similar sense of interaction to users when conventional stimulation methods are limited or unfeasible. Although combining iVR with traditional brain imaging techniques may be difficult due to signal interference or instrumental issues, recent work has proposed the use of functional near infrared spectroscopy (fNIRS) in conjunction with iVR for versatile brain stimulation paradigms and flexible examination of brain responses. We present a comprehensive review of current research studies employing an iVR-fNIRS setup, covering device types, stimulation approaches, data analysis methods, and major scientific findings. The literature demonstrates a high potential for iVR-fNIRS to explore various types of cognitive, behavioral, and motor functions in a fully immersive VR (iVR) environment. Such studies should set a foundation for adaptive iVR programs for both training (e.g., in novel environments) and clinical therapeutics (e.g., pain, motor and sensory disorders and other psychiatric conditions).

Mots clés

functional near infrared spectroscopy; virtual reality; immersive virtual reality; head-mounted display; cave; multisensory stimulation

Sujet(s): 1900 Génie biomédical > 1900 Génie biomédical
1900 Génie biomédical > 1901 Technologie biomédicale
2500 Génie électrique et électronique > 2500 Génie électrique et électronique
2700 Technologie de l'information > 2716 Réalité virtuelle et simulations connexes
Département: Département de génie électrique
Organismes subventionnaires: University of Manitoba New Faculty Startup Fund, Quebec BioImaging Network Postdoctoral Scholarship
URL de PolyPublie: https://publications.polymtl.ca/58195/
Titre de la revue: Neurophotonics (vol. 11, no 2)
Maison d'édition: SPIE
DOI: 10.1117/1.nph.11.2.020601
URL officielle: https://doi.org/10.1117/1.nph.11.2.020601
Date du dépôt: 17 juin 2024 16:19
Dernière modification: 27 sept. 2024 06:33
Citer en APA 7: Peng, K., Moussavi, Z., Karunakaran, K. D., Borsook, D., Lesage, F., & Nguyen, D. K. (2024). iVR-fNIRS: studying brain functions in a fully immersive virtual environment. Neurophotonics, 11(2), 020601 (27 pages). https://doi.org/10.1117/1.nph.11.2.020601

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