![]() | Monter d'un niveau |
Isac, J., Pellerin, R., & Léger, P.-M. (2020). Impact of a visual decision support tool in project control: A comparative study using eye tracking. Automation in Construction, 110, 102976 (19 pages). Lien externe
Passalacqua, M., Léger, P.-M., Nacke, L. E., Fredette, M., Labonte-Lemoyne, E., Lin, X., Caprioli, T., & Senecal, S. (2020). Playing in the backstore: interface gamification increases warehousing workforce engagement. Industrial Management and Data Systems, 120(7), 1309-1330. Lien externe
Passalacqua, M., Morin, R., Sénécal, S., Nacke, L. E., & Léger, P.-M. (2020). Demystifying the first-time experience of mobile games : the presence of a tutorial has a positive impact on non-expert players' flow and continuous-use intentions. Multimodal Technologies and Interaction, 4(3), 41 (12 pages). Disponible
Passalacqua, M., Senecal, S., Fredette, M., Nacke, L., Pellerin, R., & Léger, P.-M. (décembre 2020). Should Gamification be Personalized? A Self-Deterministic Approach [Communication écrite]. 19th Annual Pre-ICIS Workshop on HCI Research in MIS, Hyderabad, India. Non disponible
Ruel, T., Léger, P.-M., Lodygensky, G., Luck, D., Ding, Y., Demolin, B., & Sénécal, S. (juillet 2020). The Effect of Experience on Learnability and Usability of a Neuroimaging Platform [Communication écrite]. 22nd International Conference on Human-Computer Interaction (HCII 2020), Copenhagen, Denmark. Lien externe