Monter d'un niveau |
Cheng, J., & Putnam, C. (mai 2017). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Affiche]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado. Lien externe
Cheng, J., Anderson, D., Putnam, C., & Guo, J. (octobre 2017). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe
Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (octobre 2017). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Communication écrite]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe
Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (octobre 2017). Effects of commercial exergames on motivation in brain injury therapy [Affiche]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands. Lien externe