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Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10. Lien externe
Putnam, C., & Cheng, J. (octobre 2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Affiche]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. Lien externe
Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (avril 2013). Supporting therapists in motion-based gaming for brain injury rehabilitation [Affiche]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France. Lien externe