Paper (2021)
An external link is available for this item| Department: | Department of Mathematics and Industrial Engineering |
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| ISBN: | 9781734899528 |
| PolyPublie URL: | https://publications.polymtl.ca/49077/ |
| Conference Title: | 7th International Conference of the Immersive Learning Research Network (iLRN 2021) |
| Conference Date(s): | 2021-05-17 - 2021-06-10 |
| Publisher: | IEEE |
| DOI: | 10.23919/ilrn52045.2021.9459354 |
| Official URL: | https://doi.org/10.23919/ilrn52045.2021.9459354 |
| Date Deposited: | 18 Apr 2023 14:59 |
| Last Modified: | 25 Sep 2024 16:38 |
| Cite in APA 7: | Keivanpour, S. (2021, May). Work-in-Progress-digital twin and gamification for designing an educational lab for circular economy [Paper]. 7th International Conference of the Immersive Learning Research Network (iLRN 2021) (3 pages). https://doi.org/10.23919/ilrn52045.2021.9459354 |
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