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Brunet, J.-N., Magnoux, V., Ozell, B., & Cotin, S. (mai 2019). Corotated meshless implicit dynamics for deformable bodies [Communication écrite]. 27th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Pilsen, République Tchèque. Publié dans Computer Science Research Notes, CSRN 2901. Lien externe
Hébert-Lavoie, M., Doyon-Poulin, P., Ozell, B., & Robert, J.-M. (mai 2019). Interaction design in an immersive virtual environment for an optimal correspondence between reality and virtuality [Résumé]. AERO 2019, Laval, Québec. Lien externe
Maneval, D., Ozell, B., & Despres, P. (2019). pGPUMCD: an efficient GPU-based Monte Carlo code for accurate proton dose calculations. Physics in Medicine and Biology, 64(8), 085018 (15 pages). Lien externe