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Passalacqua, M., Senecal, S., Fredette, M., Nacke, L. E., Pellerin, R., & Léger, P.-M. (2021). Should gamification be personalized? A self-deterministic approach. AIS Transactions on Human-Computer Interaction, 13, 265-286. Lien externe
Passalacqua, M., Léger, P.-M., Nacke, L. E., Fredette, M., Labonte-Lemoyne, E., Lin, X., Caprioli, T., & Senecal, S. (2020). Playing in the backstore: interface gamification increases warehousing workforce engagement. Industrial Management and Data Systems, 120(7), 1309-1330. Lien externe
Tkiouat, Z., Labonte-LeMoyne, E., Titah, R., Saunier, N., Léger, P.-M., & Senecal, S. (juin 2022). Attention and Human AI Collaboration - The Context of Automated Vehicles [Communication écrite]. 24th International Conference on Human-Computer Interaction (HCII 2022). Lien externe
Passalacqua, M., Senecal, S., Fredette, M., Nacke, L., Pellerin, R., & Léger, P.-M. (décembre 2020). Should Gamification be Personalized? A Self-Deterministic Approach [Communication écrite]. 19th Annual Pre-ICIS Workshop on HCI Research in MIS, Hyderabad, India. Non disponible