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Passalacqua, M., Pellerin, R., Doyon-Poulin, P., Del-Aguila, L., Boasen, J., & Leger, P.-M. (2022, June). Human-Centred AI in the Age of Industry 5.0: A Systematic Review Protocol [Paper]. 24th International Conference on Human-Computer Interaction (HCII 2022). External link
Passalacqua, M., Senecal, S., Fredette, M., Nacke, L. E., Pellerin, R., & Leger, P.-M. (2021). Should gamification be personalized? A self-deterministic approach. AIS Transactions on Human-Computer Interaction, 13, 265-286. External link
Passalacqua, M., Leger, P.-M., Nacke, L. E., Fredette, M., Labonte-Lemoyne, E., Lin, X., Caprioli, T., & Senecal, S. (2020). Playing in the backstore: interface gamification increases warehousing workforce engagement. Industrial Management and Data Systems, 120(7), 1309-1330. External link
Passalacqua, M., Senecal, S., Fredette, M., Nacke, L., Pellerin, R., & Leger, P.-M. (2020, December). Should Gamification be Personalized? A Self-Deterministic Approach [Paper]. 19th Annual Pre-ICIS Workshop on HCI Research in MIS, Hyderabad, India. Unavailable
Tkiouat, Z., Labonte-LeMoyne, E., Titah, R., Saunier, N., Leger, P.-M., & Senecal, S. (2022, June). Attention and Human AI Collaboration - The Context of Automated Vehicles [Paper]. 24th International Conference on Human-Computer Interaction (HCII 2022). External link
Theriault, M., Ruel, T., Leger, P.-M., & Plante, J.-F. (2021, August). Can Competition Though Leaderboards Lead to Better Engagement and Learning of Data Science Concepts? An Experimental Study Completed Research [Paper]. 27th Annual Americas Conference on Information Systems (AMCIS 2021). External link