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Passalacqua, M., Senecal, S., Fredette, M., Nacke, L. E., Pellerin, R., & Léger, P.-M. (2021). Should gamification be personalized? A self-deterministic approach. AIS Transactions on Human-Computer Interaction, 13, 265-286. Lien externe
Georges, V., Courtemanche, F., Fredette, M., & Doyon-Poulin, P. (avril 2020). Emotional Maps for User Experience Research in the Wild [Communication écrite]. CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, Hawaï, États-Unis (8 pages). Disponible
Passalacqua, M., Léger, P.-M., Nacke, L. E., Fredette, M., Labonte-Lemoyne, E., Lin, X., Caprioli, T., & Senecal, S. (2020). Playing in the backstore: interface gamification increases warehousing workforce engagement. Industrial Management and Data Systems, 120(7), 1309-1330. Lien externe
Passalacqua, M., Senecal, S., Fredette, M., Nacke, L., Pellerin, R., & Léger, P.-M. (décembre 2020). Should Gamification be Personalized? A Self-Deterministic Approach [Communication écrite]. 19th Annual Pre-ICIS Workshop on HCI Research in MIS, Hyderabad, India. Non disponible